Thursday, January 31, 2013

A Sheepish Chariot

 I managed to finish my Tzeentchian Chaos chariot. It is probably one of those pieces that parts wargamers between pros and antis... but I like it myself which I consider to be important as well.

I've got another one in the making and not the slightest idea what to use them for. Probably some skirmish game or similar.
 The inspiration is quite evident I think, but in case you should have missed it Admiral Benbow on the Lead Adventure Forum did a lot of interesting howdah wearing dinosaurs during the 80es. They can all be found on the lead adventure forum here:
The crew is the next thing on the menu. Don't really know how I want them to look, but we'll see!

Wednesday, January 30, 2013

First Dux AAR and a new table!

So we finally had our first game of Dux! Yeah! It was a fast and furious raid on a church in which almost the whole of the Saxon hearth guard bit the dust... ouch!

There are more pictures and a more detailed write up here:

In all honesty I didn't really think about what I was doing. I just moved the pieces around like when you're trying out a new gadget and pushing all the buttons. I guess getting the numerical advantage is what this game is all about.

Looking forward to play some more!

Also for Dux and maybe SAGA I started making a flexible gaming mat inspired by Sir Tobi of Lead Adventure Forum! I have no idea whether it's going to work or not. But we'll see in a few days when it's all dry...

Spreading the goo was harder than I thought it would be. Luckily I can get sturdy latex gloves at the lab, so I don't need to get my hands dirty.

Also the amount of scattering material needed to make this was a lot more than expected. You're easily spending half a tube of those big old Woodland scenics ones. Not economic unless you know what you're doing! :-D

I cross my fingers that this is going to work... I used some cheap hemp-like cloth and I have no idea whether it's going to work. Before spreading it I put a plastic table cloth underneath so it won't stick to the wooden table if it goes through.

Oh well, hobby is hell!

Sunday, January 27, 2013

What's Cooking - January 2013

Wot's dis den!? A post without any pretty picuteres?!

Well, yeah. I thought I'd take blogging to the next level and do some 'in between' posting.

The plan is very simple. I'm going to do a 'what's cooking' every month to explain what's been going on in my gaming life besides what I've finished.

I do many things that don't end up in images and I start many projects that I don't finish, and they won't get any spotlight other than this.

So in January 2013 what's been cooking?

 Well for starters I have been painting the rest of my Dux Britannarium forces... but you've seen all that. Also I've been toying around with different things for my retro sci-fi setting and things have gotten underway well with that I think.
 The space police didn't make it to completion, but here's a view of their current state. I certainly do expect them to finish in February.
I joined a thing on a Danish wargaming forum ( - don't go to!) where you had to paint a unit a moth for half a year and thus get an entire army going. I chose to do a 1000 pts Russian force for Bolt Action.

In retrospect I should have known that it wouldn't be a very active thing. A few of the guys who joined have actually painted anything and I don't really need motivation to finish stuff.
January has also been the month where I started Vikings! During a painting session this Friday I dug out my old citadel Vikings and painted a gripping beast special that Janner was kind enough to give me. I really love Vikings and I think that living in Denmark, that needs no explanation.  

Our country has so little interesting to paint in modern history and thus the whole tradition of military wargaming is much much less expressed here in Denmark than it is in the UK for example. Most of our wars end in utter defeat and does not include that many exciting battles - more like lawnmower assaults by different nations.

But with the Viking age it is different. People who may be the ancestors of current Danes actually went out into the world and changed a bit here and there. Interesting times and the museums in Denmark even cover this subject!

I also managed a wee bit of gaming between all the studying for my different exams (chemistry graduate here). One of the highlight, I think, were The Lord of The Rings with janner. The game is easy, fast paced and relies heavily on characters. But I can live with all that.

We've both stocked up on books for the game, and I'm going to try the fellowship campaign out with my two eldest sons. They're completely taken by LOTR and I hope to show them that gaming - apart from on the Wii, PS3, phone or PC - can be fun as well.
Lastly I dug out this old chaos chariot that I started. I'm hell bent on finishing it soon. vikotnik adviced me to go for a dark/black theme for the sheep (I wanted to paint it in rainbow colours) and I think I might try that.

So what are my hopes for February?

First and foremost I look forward to gaming some Dux with janner. We've been slavering away and now it's time to reap the fruits of our hardships.

Sencondly I hope to get a few space cowboys from Killer B Games and make a bit of terrain for that. It's all shit and giggles here, but I really like to keep the ludicrousness within reach. I imagine 4-5 buildings, all made from corrugated card board and painted like rust. Of course one of them will be a saloon - Robots not welcome!

Thirdly and lastly I hope to try out Sir Tobi's gaming mat tutorial. I've bought some sack cloth and I'm going to try adding the acrylic paste to that and see if it works out. I haven't been able to find decent priced canvas  and so I've gone with a much cheaper alternative.

That's all folks!!!

Feel free to comment!

Hope to hear from you! Web 2.0 and all! ;-D

Saturday, January 26, 2013

Røde Orm

I painted a Viking that the good old janner was kind enough to give me:

 He's supposedly a berserker. I'm going to call him Røde Orm (red snake) after a character in a book. The miniature is a special from Gripping Beast. It's still available to buy from their store till the end of January.
 I rummaged through my stuff and found that I had another 7-8 old Games Workshop Vikings from the early 80's. I hope to make it the start of something. Maybe a force for SAGA, even though I wan't some Normans for that as well. When I was studying history I did a (very) small project on the Normans and I've always been fond of the whole deal.
 Nothing much to say about the paintjob. It was a quick nights work together with vikotnik, who directed the final highlights. I didn't want to go for extreme highlights and perhaps the tones of the skin are even to extreme in difference.... buuuuut what can you do. ;-D

I particularly like the head of this miniature, as I find it to be almost inanely brutish! It screams 'murder' and 'ruthless' to me.

Friday, January 25, 2013

For a Few Galactic Credits More!

A remote store house on a lone planet in the outskirts of the Fnafnyfnah System has been employed to shift tonnes CaZrAl9O15(BO3) 'Painite', which is used as a powerful Chakra opener in fortune telling and IRS circles.

A gang of renegade robots constituted of veterans of the Robot Wars and dissidents from beyond the Robot quarantine zone has been hired by Commander Algol to raid the store house, while the Commander's own forces raid a settlement not far from it to lure away the Space Police.

Unknown to Algol, Carl Blixt has infiltrated his group and is going to make sure that the skin operation goes awry and has no witnesses among Algol's men.

After this Blixt now has to race back to the store house where fellow ISF member Werner Blitz is waiting and together with a few local miners they will give the Commander and his Robot renegades a fight till death.


Scenario 1: The Skin Operation


Captain  Carl Blixt


Camouflaged as a Protectorate Traitor
Weapon: Galactic Blaster gun and Electro Sword

Motivation: Justice!

Protectorate Leader:

Weapon: Galacto Blaster

Protectorate Guard:


Weapon: Galacto Blaster or Rifle


No skills

Weapons: Mixed guns and blunts objects


Before starting the game, the Carl Blixt player nominates one of the guards to be Carl Blixt.

A small mining operation with storage house is set up in the middle of the table.

The nominated figure is set up with the other guard by the Guard player and is treated as a normal guard (stats and all) until he is revealed. Other than the Leader all Protectorate are controlled by the GM/game and their motivation is to succesfully make a raid, sounding the alarm, so that the Space Police will relocate to the wrong store house wasting their time.

Once Blixt decides to fire his ploy will be revealed. Place the minaiture on board instead of one of the Guards.
The Game:

The players take it in turns to control the regular Guard until Blixt is revealing upon which the
regular guard will be controlled by the 'game' acting as they should according to their motivation which initially is to raid the store house and sound the alarm inside the complex if no civilian does it.

Once Blixt is revealed their motivation changes to alarming Commander Algol that they have been double crossed. There's a communication device inside the the store house, which the Guard will think of on a succesfull Perception roll. Otherwise they will try to run off the board for their speeders and head back to warn Algol.

Blixt must try to take out as many Guard as possible or at least escape to assist Werner Blitz in the next scenario.

 Revealing Blixt:
The guard that is really Blixt is exchanged with the Blixt figure. This can happen at any point during the game when the Blixt player deems it favourable. 

 Overview of the board for game one. A small mining community.

 Innocent miners are on their way to work when the ethnic space criminals of Commander Algol fall upon them.

 Luckily the civilians have a sort of guard set up..

The Space Criminals are not afraid... in the least. 
 Until Carl Blixt sheds his black clothing and reveals himself!!!
 The leader of the Space Criminals is quick to rush into shoot out range with Blixt.
Uiuiuiuuuuuuu Mwaw mwaw mwaaaaw

Needles to say Blixt dispatches the Space Criminals quicker than their shadows can move! He is on to the next scenario!



Scenario 2: Robbery at High Noon

After Carl Blixt's successful foiling  of the skin operation he hurried back to the other store house and Werner Blitz who had been holding the premises.

Commander Algol thinks that everything is dandy and goes ahead with his plans to attack the storage. What he doesn't know is, that the storage is still very much defended and that no one has left for the other store house.

Apart from Carl Blixt there's also the following characters in this scenario:

Werner Blitz:

Weapons: Power Maul and Galacto Blaster

Robot Renegade Leader:
No skills

Weapons: Two energy pistols

 Robot Renegades:

No skills

Weapons: Mixed guns and blunts objects

Setup: A larger settlement with a central store house


Carl Blixt and Werner Blitz have to stop Commander Algol and his Robot mercenaries from entering the ware house and stealing a crate packed with Painite.

If both ISF members are taken out of the fight, the Commander also wins as the scrunts will scurry off.

Werner Blitz is keeping his guard up watching over the storage building
 On the roofs of the compound 4 Texan Scrunts from the Dubbya sector are keeping a watchful eye on the horizon.
 Carl Blixt has arrived.
 Silence before the storm . Not a sound is heard and not a wind moves and yet a tumble weed still rolls by.

 On the hill near by Algol and his men are reconnoitring

I rolle a 5 to see which table edge I arrived from. Due to reconnaissance I was allowed to modify this by 4 up or down, but it was already perfect. 
 The Commander charges in
 Over the cooling system the top of Werner Blitz's head is clearly visible. It will be a hard shot, but the Robots take the chance any way as they're so many and so confident. 
Sure enough, they manage to blow the back of Blitz to smithereens. His hero days are over!

 On the other side of the board the other group of Robots are trying to lure out the defenders.
 A Scrunt pops up from behind his cover and nails two Robots with his SMG.

The Scrunt is a sturdy bugger and in no intention of giving up. The bots keep falling to his shots. 
But eventually he ducks back and the two Bots spurt forwards!
 Algol has reached the warehouse but in a fit of greed he forgets about everything else and places him self with his back exposed!
 Blixt is still quite a far way away and no immediate danger to the Commander.
 The two remaining Robots on the other hand are not that lucky. Carl Blixt is en route to finish their misery.
The two Robots that made a run for it are now in safety by their commander, who is about to enter the building. 
 Another scrunts decides to duck back and wait for a less pressing moment to resurface

The commander is working the lock on the warehouse
 The Scrunt finally gathers his courage and jump forward! Only to find swift reflexes to be his end, when the Robot fires back before the Scrunt even reaches to the trigger.
 Carl Blixt is blissfully unaware. 

Algol manages to get inside the warehouse and quickly snatches up a crate of what must be Painite
Robots hiding in the space between buildings fearing the anger of Carl Blixt
IN the end Blixt managed to get around the corner but sadly passed (or rather made a Cheat Death disappearance) in the shoot out with Commander Algol. After this all the remaining Scrunts ran off to safety.

The Commander got away with a crate of precious Painite and even had the luxury of being able to gather the dead Robots for spare parts.

I liked the Chain Reaction III system overall. There are some definitive downs to it though. Especially the In sight system and the recover from knock down thing seems rather nonsensical at times but we went along with it for this game as it was the first.

I think we're going to make our own damage table and rule that people in cover with heavy weapons get a bonus on in sight reactions... it just doesn't make sense that a MMG gunner flees at the mere sight of an enemy.

Tuesday, January 22, 2013

Space is big! And it's full of cowboys!

Skeleton space cowboys! These are old figures that I've repainted in anticipation of a Chain Reaction game I'm having this Friday before noon! Will Carl Blixt be able to help the Scrunts defend their stash of Obscurium from the oily hands of the Renegade Robots!?
To go along with the cowboys (from Hell) I also did these... valuable minerals ready to be snucked from some warehouse in Space Cowboy land.

And a musical treat to set the mood: