The scenario was straight out of the IABSM III book and I will say that I am growing increasingly fond of this new edition. Specifically I like how things have been simplified. The artillery is probably the best example. It used to be almost impossible to start a shower of shells in our games, but in this game the artillery arrived almost immediately and all the complicated business was gone.
In this scenario the British had to race up and oust the Italians from a position in a build up area. Ideally we would have counted turns, but we forgot. The point of this would be to create a suspense and force the British to commit to a fast course - possibly sacrificing some men. Without turns the game would be a slow slugfest between armour and Italians without armour piercing equipment.
Here follows a brief description of the game:
The Brits sent forth their recce and quickly got a good idea of where the Italians were lodging. To our surprise the infantry did not seem to be capable of handling armoured vehicles in the new rules. This made the game a bit lop-sided as the Italians had to sit back and hold out rather than offer resistance.
We had actually forgotten to count turns which meant that the British was guaranteed to win as it was down to attrition and the Italians couldn't harm the tanks. Therefore we decided to make it time based and by the time limit the British were still not holding the control zone.